Gunder, Raikon, Onyx, Raikon – Thogar played by Dave
We are back!
Our DM CHRIS gave a spirited reading of the notes from last week- which made the writer quite happy indeed.
The first line from the payers is said by CILANDRA with conviction:
“I want to search the dead”
The DM remarks from the perspective of the townsfolk of Dunderdale as the dust settled by the ferocious battle of the weapon and wagon the unlikely heroes GUNDER, ONYX & THOGAR are seen standing above the wreckage – a battle goat grazes on a hay bale and the wagon is in a shambles- splintered wood and driven into the ground …with one of its wheels 20 feet away—
A unusual sight, but one that the Dunderale denizens had either seen or heard about- a pulsating orb that looks like swirling water is hovering about the weapon box that had been carried on the wagon
Faint and yet constant thrumming sound emanating from the orb
On the hill CILANDRA and RAIKON search amongst the bodies, burned and charred ( hey!)
The large weapon box which luckily had not been opened is set on the ground and there is a thrumming sound coming from the box -
Odd yet familiar rune like symbols are carved in the box and are glowing in a cyclic pattern –
CILANDRA Recognized the elemental rune symbols of power from the books she has picked up along the way most notably from the library at the stone monastery
She does and arcana check and focuses her mind-
She feels a vibration and syncopated hum – freaky – like someone breathing
Almost immediately she is met with a disturbing and powerful vision. ..
The symbols look familiar they are relevant to fire and water
Then a sudden powerful rush to her head A flashback scene invades her mind- is it memory or future or now?
The flames are around and super-hot People are surrounding a chamber in robes with the same flame symbols – people are burned and tortured and in great pain this is some evil rite of passage
The feeling is horrific – CILANDRA sees familiar faces amongst her visions and she collapses on the ground feeling herself hot, feverish and sweaty
Something from her past – suddenly within the vison something truly eerie a face- very chiseled in features- an elfin woman definitely not human? – with red skin and piercing eyes seemingly seeing her at the same time in real time- IS she the fire god IMEX or one of the fire god’s followers or powerful l prophet like Marlos?
The face seems to look right at CILANDRA and acknowledge her.
Very disturbing and powerful vision for CILANDRA
Bowling ball sized orb at the cart is hovering, pulsating and audibly throbbing making us all feel uneasy!
Constable Harbuck’s associates come by and don’t have any knowledge as to what initially happened the first time the orb was brought to town and detonated. Onyx had asked.
Pikatu brings us a slip of paper from CILANDRA .
THOGAR reads to us: “Touch the box and runes, but be careful”
This box must be about 50 pounds – obviously the holding place for the orb – which seems to have grown in size!
Strange symbols are glowing pulsating in blue and red colors in time with the orb, which again is retracting and then growing bigger. Inside the box there is a faint etching and what looks likes veins and symbols
GUNDER on the advisement of Pikatu’s note from CILNDRA bravely touches his hand on the water symbol which is bright on the outside
Touch blue with left hand-
(((we all get the twister reference at the same time)))
Despite not actually being liquid GUNDER gets a cold wet sensation – Looks at the orb water roiling and churning and sees a taciturn face appear in the water- only briefly- He thinks he sees a humanoid face- with a bluish hue not unlike the foes we recently vanquished. The stern face looks back at him and may be possibly covered with – barnacles?
THOGAR and ONYX and GUNDER decide that it is time to put the orb in the box- carefully managing themselves under the orb -rising the box up to meet it – THOGAR completes a critical close the box roll as he successfully lowers the lid on the orb while Onyx raises the box to gently meet up with the weapon.
The runes glow brighter and faster and the box holding the orb begins to thrum – the runes are now flaring with red and orange like lazzeerrrzz. Despite the orb being larger then the box amazingly it shrunk back in to fit.
The vibrations ebb and cease pulsating so rapidly as much as time goes by.
Back on the hill- CILANRA searches the wizard and finds some coins
Broken ass cart-
Brave friends surrounding
the thrumming box
CILANRDA comes up to touch this box and feels energetic warmth but does not have a similar vision as she did for the other weapon box
We search the bodies of the dead cultists around the wagon warfare and find
A bag of nails
Crude map ( of the area of Dunderdale)
a leather wrapped vellum scroll – RAIKON
We decide the priority is to get the two weapon boxes together, in a cart and away from town- musing on what we might like to do with the weapons if we were able to deploy them! Take da Ballzzz outta Town!
CILANDRA gets on the horse from the cultists cart puts on a disguise as constable Harbuck and “borrows” a cart from townsfolk who are working out of their shop – with no interference and a mere comment as to it being “ Constable town business”
Impressing us with her swift ability to get t trouble free cart- we move the recently closed weapon box in the cart – Onyx uses beaver pelts to pad and cover the box then make our way to the box a the other battle site on the hill and load it into the cart in a similar fashion.
As we try to figure out the new clues to our oh so familiar mystery we are reminded that RAIKON and GUNDER both hail from WATER DEEP the same town where the Stone Cultists’ Prophet Marlos came from –
ONYX asks if they remember him from town and was he always a Gorgon. They said, No he was not – he was a human – a rich nobleman known for lavish bacchanalian parties – not one with snakes as hair that could turn creatures to stone,
ONYX muses, “Could then the cultist’s weapons corrupt a believer who wields it so terribly that they will alter their state and gain horrific powers” hmmmmmm! CLUE!
THOGAR must miss Earth fang at this point, and yet hopefully be happy his flowing hair hadn’t turned into snakes.
We are carefully rolling in our cart enjoying not having to walk- the goat scampers along.
A lone figure appears on the road walking towards us – His dress is that of a townsperson with a non-descript hat and patched clothing and no visible weapons – He’s from Waterdeep
We approach a very small farming town and GUNDER suggests we don’t tempt fate by bring in the weapon cart through the towns folk and we easily find a more country road around the heart of the settlement
We see a farm with scarecrow on posts and a sign that says “FRUIT and TAXIDERMY” – ha!
Onyx buys a bag of apples and shares with all including the horse
We go through the farm fields and the trail to the stone bridge
Night is falling upon us –
Pikatoo finds us a good spot off the road to set up camp –
We heal- take watches and get a long rest – restoring spells and hit points !
Good news- an uneventful night
To bring the weapons to the old site of burning druid as we can get our carts there and would be a good test site for deploying these potential water drown balls!
Random memories and connections:
Biddle and Bartle the Halfling farmers who we helped and staved off a kolbold invasion from they were most thankful and invite us over any time.
Forelda who had the cheeky art collection asked us to look into the FIRE WITCH problem
The Inkeeper: Hervin Dongregon
The Neetlebys also asking for help with the fire witch problem